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Loved playing this, it’s got the right mix of strategy and quick playability that I’m after. I just had a quick clarification about when a weapon breaks: is that d6 permanently lost from your dice pool? Or do you still roll 6d6 on the next room?


Also can you do multiple rune actions per turn? I.e kill one monster with a rune, which is then spent. Then pick up another rune, and kill another monster? Felt like I was doing too many actions per turn. Is it only special actions that limited to once per turn?


sorry for all the questions, I’m going to be playing the heck out of this I can already tell. Thanks!

Thanks for the feedback! So glad you are enjoying the game.

To address your points: When a weapon breaks, it can no longer be used in the current room or be carried in your inventory. Your dice pool is restored on the next turn (room).

Yes, multiple spells can be cast on a turn, so long as you have the requisite runes. The only restriction is special actions (1 per turn).

Hope that helps! :)

Awesome, glad to see I was doing it correctly! It’s a great little game, and thanks so much for the reply.

Highly enjoyed playing! Feels like there's quite a bit of strategy to each roll/room.

real cool