Runes and Ruins
A downloadable game
Delve into the grim underworld below the city; the home of the banished Grand Sorcerer. Battle deadly monsters, avoid treacherous traps and unearth ancient treasures in your quest for riches. Should you be one of the lucky few, you may just make it out alive!
RnR is a minimalist, solitaire dice game in the dungeon crawler style. Designed to be quick to set up, easy to play and requiring few components, gameplay can last minutes or hours! Though there is a simple backstory to add context to gameplay, the modular nature of the core rules makes it perfect for connecting with larger campaigns to provide some quick dungeon delving diversions.
All you need to start your adventure are six 6-sided dice and a pen and paper to record your treasure.
Status | Released |
Category | Physical game |
Rating | Rated 5.0 out of 5 stars (4 total ratings) |
Author | Dark Realm Games |
Genre | Role Playing |
Tags | Dice, dice-game, Dungeon Crawler, Minimalist, Singleplayer, solitaire, solo, solo-play, Solo RPG |
Average session | About a half-hour |
Links | Homepage |
Download
Click download now to get access to the following files:
Development log
- RnR 2.0 releasedJul 02, 2023
- Version 1.9.2 release and RnR 2.0 announcement.May 30, 2023
- Updated rules and new layoutMar 13, 2023
- Condensed version of RnR releasedOct 28, 2022
Comments
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Loved playing this, it’s got the right mix of strategy and quick playability that I’m after. I just had a quick clarification about when a weapon breaks: is that d6 permanently lost from your dice pool? Or do you still roll 6d6 on the next room?
Also can you do multiple rune actions per turn? I.e kill one monster with a rune, which is then spent. Then pick up another rune, and kill another monster? Felt like I was doing too many actions per turn. Is it only special actions that limited to once per turn?
sorry for all the questions, I’m going to be playing the heck out of this I can already tell. Thanks!
Thanks for the feedback! So glad you are enjoying the game.
To address your points: When a weapon breaks, it can no longer be used in the current room or be carried in your inventory. Your dice pool is restored on the next turn (room).
Yes, multiple spells can be cast on a turn, so long as you have the requisite runes. The only restriction is special actions (1 per turn).
Hope that helps! :)
Awesome, glad to see I was doing it correctly! It’s a great little game, and thanks so much for the reply.
Highly enjoyed playing! Feels like there's quite a bit of strategy to each roll/room.
real cool